Practicing Veins My environment for Drifting Through The Void will include a lot of veins covering a lot of surface area, wrapping around objects and walls, etc. Therefore I need to find the most efficient way of doing this. I have found two different ways to approach this. One where I would need to create and texture the geometry before curving it. And one where I would create the curve geometry and then take it in to texture it after posing it. Curve Warp Deformer This was the first attempt at creating a vein around a simple cube. I created a cylinder, then a cv curve with multiple control points, then created a curve warp deformer to connect the two. After tweaking settings, this meant I could control the curve which then controlled the ...
UCA Rochester CAA yr1 Student