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Showing posts from December, 2022

BSW - CAAyr3 - Scene Progression 4

  Scene Progression 4 I have created different variations of veins that link together the bio scanners. At first, I just made them straight and individual and they looked too bland and boring. I decided to connect them in a unique way.

BSW - CAAyr3 - Scene Progression 3

  Scene Progression 3 I have implemented the veins into the Space station now and these will make the base ones. Then I will use MASH to make the scene denser with the veins. 

BSW - CAAyr3 - Scene Progression 2

  Scene Progression 2 I have been working on finalizing the environment and adding a new style of tube endings throughout the scene. Also, using MASH, I have added a lot of smaller tube endings as if they were foliage spread around the environment.

BSW - CAAyr3 - Scene Progression

  Scene Progression - Interior I have been thinking a lot about the interior of my house and have let go of the restrictions I have placed on myself. I had in my head what the Temporans - the race of people - could have in the world and it wasn't a lot. I didn't want Tv's or paintings or even a kitchen as I didn't think they need it. But now I have let go of that and have been starting to beef up the interior. The Chair was interesting to make as I had to figure out what I wanted to do with the veins. In the end, I used Ep curves to do this then created a sweep mesh on top. Next, I created a tv to create a living room area, this makes the house feel more homely. 

BSW - CAAyr3 - Character Progression

  Character Progression I have also been taking my character, Lobe'ous to the next level and have added the eyelids.

BSW - CAAyr3 - Environment Progression 1

  Environment Progression 1 I am starting to take the environment to the next stage, adding smaller details to fill in the vast space of my planet. I have been making tube endings and have started by manually placing them on the interior of my main house, however, I will be using the mash feature of Maya to place many around the environment.