Maya Street Scene Progression
Here is the progress I have made today. I started with modelling 4 different rocks using the soft selection tool to move the vertices, did there UV's and textured them. I needed the rocks to look smoother as the city was described to be over a dried up river or water source so they would be smooth because of erosion. Then I placed a ground plain and lifted the sides of it to act as the valley floor of my scene that the rocks would sit on. I made different types of rock formations to add variation to the scene. I placed the rock formation to cover the area in which the viewer would see through the shot cam. I took renders throughout to ensure I would get the result I wanted.
I also have completed the textures for my houses in the scene and have played with the lighting to best work with and bring out the textures to make them pop. I really like how the textures have turned out and have followed the concept art as best I can whilst making improvements where needed.








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