MOOM Character Introduction
We were introduced to the Moom character this morning, playing around with the rig, creating different poses. The model is a generic character with a large head and a disproportionate body. This means that the art style of our animations using this character will be cartoony and Moom itself is made to be in a cartoon style. The rig has already been made on the model too with many features to be able to position it. It has facial controls which are in-depth and all the controls you would need for the body. As a result of the character being cartoony and disproportionate, there is a lot of opportunity for squash and stretch in the animation. This also means that the comedy side of the animation will come slightly more open for us if used correctly!
Below are the screenshots from the session.
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