Space Station Interior
CryoRoom, Lobby, Corridor
Modeling the interior of the space station has taught me so much about how to link different objects together. For example, connecting the walkway to the walls of the room, finding the best way to run the edges, etc.
One thing that I am most worried about is the fact that some parts of the scene are pretty high poly. I have tried to keep it down as low as possible however I will need to run tests to see if this will affect my render times too much in a negative way.
As you can see from the images, I went through many different processes when modeling the rooms. Especially with the cryo room as it starts off pretty thin, then after some thinking, another walkway had to be added around the outside, to make sense of the cryo chamber's functionality
After a lot of texture work, with added veins, this scene is going to look really good, horrific, just how I want it! I cant wait to see my scenes come alive and I am ready too move on to the UV stage.





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