Modelling Lobe'ous' House
Modeling the final version of the house has been a significant learning curve that has taught me a lot about figuring out and solving the problems I come across. I am going to use the skills learned to then be able to create new models that are as clean as possible. Because my project focuses a lot on modeling, I am trying to focus on the clean topology so it shows through in my work ethic and end result.
With this model, I wanted to try a different approach to modeling than before, I would start with a cube and try to model around that however, I would run into problems with edge loops, adding in more geometry. This time I started with a plane and it eliminated the problems that I was having before. When modeling this house I wanted to make it pretty high poly so I could then add a lot of detail such as the bumpiness on the walls. I really liked modeling and overcoming problems with the house and I will take these things I have learned into consideration when modeling other objects.





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