Ambience and Texture References
These are some of the references I have taken into consideration when creating my environment and character. I like the 'ribbed' effect things have like the 'nose' of the helmet in the first image or the walls of the huge cave. I took inspiration from the ambience too with the dark, dingy, foggy environments. All the pipes you see on the alien space station interior, will be what my space station will look like but instead of the metal pipes they will be veins acting as pipes.
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