Bulge Deformer Practice
I followed this tutorial twice, one did not work, and the other did. The first time I made a spiraling curve to test the flexibility of this method and in the end, after inputting all the nodes into the bit frost graph, it was broken despite trying multiple times. Then I did a more simple curve mesh and it worked. Maybe it doesn't like complex geometry? This method will hopefully be used effectively when animating the main veins of the scenes. It will give a living effect on them.


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