Pre Viz Re-Work
I have completed the re-worked rendition of my pre-viz. I have had a great time re-doing the pre-viz, focusing mainly on the camera movements ready for the final thing. I am very happy with the movements of the camera and just need to get a few things figured out, like the head bob and camera shake. At the moment, the camera movement is more of a block out, and then the camera shake and head bob will solidify the look of a first-person view.
I like the scale of the previz models all that will change is the fact that the ceilings will be a lot higher to up the scale. Other than that, the scenes are going to be filled with the objects like the other chambers and scanners, and houses. I am very excited to see what the final result is going to look like since the pre-viz already shows a lot of what I want. When the textures are on, and the fog is rolling through the scene the atmosphere that will be created will be very good.
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