Testing different modelling processes
Todays lesson with V included a lot of learning for me personally. My way that I have always know to model is to do pretty much everything manually as a result of not only being thought that by Simon but thinking that it will get me more marks in the end. This however is not the case. I learned mainly about the boolian operation in maya, learning how to cut in shapes and re topologies them in the best way.
Above you can see the difference of the two processes, the more crisp harder edged geometry is my usual process requiring more polys. Then the second is a piece of geometry using the crease tool the made the edges appear sharper without adding any more polys. This method is useful when building a model in the earlier stages as you will have a lot more freedom to move and change the model. Then when you are happy, if taking the model further, you would then implement the sharper technique adding more geometry.






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