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Showing posts from February, 2023

BSW - CAAyr3 - Texture Testing on S.Designer

  Texture Testing on Substance Designer I have been spending the last couple of days getting to know and researching substance designer. I feel like it will be a pivotal and useful tool for my project as I have large expanses of the area that I need to cover and the fact that you can create the desired texture and procedurally lay it over the geometry is great and will save a lot of time at no expense of the quality.  So far I have mainly been playing around with the nodes and getting used to the workflow, using a lot of blend and distortion. I feel as though I am getting more confident with the program and am exited to see how it looks on my geometry. 

BSW - CAAyr3 - UVs for the Space Station Environment

  UVs for the Space Station Environment Here are the Uvs for the space station environment. There are still a few small things I need to figure out, but that will come a little later. I am now starting texture tests for the scenes.

BSW - CAAyr3 - UVs for the Ventrical Environment

UVs for the Ventrical Environment I have spent the last couple of weeks doing the UVs for all of the objects in my scenes. It has taken time to get my head fully around the workflow of it, however, I have learned a lot of neat tricks during the process. In this post, the Uvs shown is the main objects, leaving out small individual objects and the veins as they are very simple and Samish.