Texturing Problem
When importing my model from Maya, I realized that because of the low poly aspect of the object, it displays as that in substance painter too, which is not the result I want. I want to see what it would look like smooth. I am going to continue into research on how to solve this and I am thinking it will be a case of creating a high poly version of the object and then baking the texture once done, onto the low poly version...
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