New Lighting Approach
After speaking to a tutor, I wanted to try a different approach to the lighting. This way gives me the perfect effect I wanted, however, it does mean the lighting I already have spent time completing, can only be used sparely...
I have attached a point light to the same point I added the rivet constraint. I played with the exposure and had to turn the intensity to around .2 due to the floor where the character stands, being majorly overexposed.
I want to figure out the best way to implement the good lighting that I have already done, so I can create a really cool effect.

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