Ik problem
I am having an issue which I think is related to the position and history of the skeleton of my rig. I have the rig positioned at 0, 0, 0 in the attributed however, when selecting the indulidual parts of the skeleton, it shous that the position is not centre. If I centre it, they look wrong as the rest of the rig doesn't move and I can not seem to delete the history of freeze the transformations which would help I think.
The problem is that when I try to add an IK to the leg, it changes positions...



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