Rigging Situation Changed
Originally, at the start of my rigging journey with Lobe`ous, I wanted to create my own rig. But after running into many small issues even at the start of creating the rig, I simply wanted to get on with the project and not be slowed down by the frustrating small problems I was having. The blend shapes and skinning was done almost perfectly for the character and I was happy to continue but it was the controls and IKs that were the issue. Therefore, I put on an auto rig which works great moving the character. But the issue was, it is very hard and awkward to animate using the auto rig feature almost as if it was just made for posing the character. I tried to convert the rig back to a manual one and tried adding my own controls but I was struggling as they seemed to blend together and break. I needed help from a tutor which helped a lot and brought me back on track, meaning I could re-do manual controls from scratch. The issue with this is that the blend shapes and skinning had been removed.
For my animation, this is not a big issue as the camera is from the first-person perspective meaning that a lot of the problems and deformations will not be seen. I will be able to animate the character and the film without worrying too much about how the character looks from the outside.
With the new manual rig working great moving the character how I want I will be able to spend the next week or so animating the film to then be able to move on to rendering and post-processing...


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